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Rockstar confirms GTA VI targets 30 fps on consoles

Rockstar has put a number on GTA VI's frame rate for the first time. In the Newswire post of 10 November that opened pre-loading, the studio says the game was built from the ground up for the current console generation, "targeting 30 frames per second" without cutting back the density and detail of Leonida's world. Until now 30 fps was only a measurement: in August Digital Foundry found a stable 30 in Rockstar's own 4K file of the Extended Look.

The post does not mention a 60 fps or performance mode. PS5 Pro owners get a cleaner image instead of more frames: PlayStation Spectral Super Resolution (PSSR) upscaling and ray-traced shadows, which Rockstar says are only on PS5 Pro. Every PS5 also gets DualSense haptic feedback throughout the game, adjustable in the accessibility settings, plus Tempest 3D Audio and faster loading.

Xbox One owners now have a way to play. Rockstar and Microsoft both confirm that GTA VI will run through Xbox Cloud Gaming on Xbox One and Xbox Series X|S, streamed with Xbox Series S graphics settings. According to Xbox Wire, streaming opens at 1 a.m. ET on 19 November, and from 11 November players in supported markets can buy cloud playtime without a Game Pass subscription. The game itself still has to be bought, and Rockstar warns that connection speed can affect performance in ways a local install would not.

Microsoft also calls GTA VI the most pre-ordered title of all time on the Microsoft Store. Both posts name only Xbox consoles for the cloud version, and a PC release is still unannounced. Remote Play works on PlayStation and Xbox, and the game launches on 19 November.

Sources (2)
  • www.rockstargames.com · 2026-11-10
    “targeting 30 frames per second”
  • news.xbox.com · 2026-11-10
    “The game uses XBOX Series S graphics settings when cloud-streamed with XBOX Cloud Gaming.”